The phrase identifies a subset of cell video games particularly designed for brief, frequent play periods. These titles usually function easy mechanics, intuitive interfaces, and don’t demand important time funding or strategic complexity. For example, think about titles involving puzzle fixing, easy arcade motion, or useful resource administration with minimal dedication required.
The importance of those readily accessible diversions lies of their potential to supply quick leisure and rest. Their widespread attraction and ease of entry contribute to their recognition, usually serving as a typical entry level into the broader gaming panorama. Traditionally, comparable gaming experiences existed in arcades and on early cell gadgets, evolving in complexity and presentation with developments in know-how.